Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Cocos2d-X Game Development Blueprints
Cocos2d-X Game Development Blueprints

Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

About This Book

  • Explore the powerful features of Cocos2d-x and use them to your advantage
  • Tackle commonly faced problems while creating popular 2D games
  • A step-by-step guide...
Foundation Game Design with HTML5 and JavaScript
Foundation Game Design with HTML5 and JavaScript

Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming...

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Premier Reference Source)
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Premier Reference Source)

In order to effectively use games in the classroom, teachers and parents need to agree on games positive functions toward students learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field.

As part of an international dialogue...

3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body
The emergence of virtual reality applications and human-like interfaces has
given rise to the necessity of producing realistic models of the human body.
Building and animating a synthetic, cartoon-like, model of the human body has
been practiced for many years in the gaming industry and advances in the game
platforms have led to
...
Programming Perl (3rd Edition)
Programming Perl (3rd Edition)
Perl is a powerful interpreted programming language that has matured steadily since it first appeared in 1988. The first edition of this book, Programming Perl, hit the shelves in 1990, and was quickly adopted as the undisputed Bible of the language. Since then, Perl has grown with the times, and so has this book. Programming...
End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish
End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish

In the award-winning AMC television series Mad Men, set in the early 1960s, a mysterious and massive machine shows up one day in the offices of the advertising agency Stirling Cooper. The machine is a Xerox photocopier, and the workplace is about to change forever. Previously, document duplication was done with a mimeograph, a hand-cranked...

The Truth About HTML5 (Expert's Voice in Web Development)
The Truth About HTML5 (Expert's Voice in Web Development)

The Truth About HTML5 is for web designers, web developers, and front-end coders who want to get up to speed with HTML5. The book isn't afraid to point out what everyone gets wrong about HTML5's new markup, so you don’t make the same mistakes. It will show you what rocks in HTML5 today and what the future holds.

...
Culinary Calculations: Simplified Math for Culinary Professionals
Culinary Calculations: Simplified Math for Culinary Professionals

Text covers the critical math concepts culinary and food service professionals need to increase the profitability of a food service establishment. Shows how to accurately control food costs, portion sizes, and food waste. Softcover, with perforated pages. DLC: Food service--Mathematics.

Useful,applied coverage of mathematics
...

Computer Games and Team and Individual Learning
Computer Games and Team and Individual Learning

Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of...

Creative Environments: Issues of Creativity Support for the Knowledge Civilization Age (Studies in Computational Intelligence)
Creative Environments: Issues of Creativity Support for the Knowledge Civilization Age (Studies in Computational Intelligence)
Creative Environments is a follow-up on the book Creative Space in the same series and by the same authors, serving this time as editors of a broader book on computational intelligence and knowledge engineering tools for supporting knowledge creation. This book contains four parts. The first part presents a further development of models of...
Unity iOS Essentials
Unity iOS Essentials
Several years ago, before the iPhone existed, I began researching game engines. I looked at several engines, including the Sauerbraten Cube 2 engine, the Torque Game Engine, the Cocos2D engine, and others. I developed some game prototypes using each of these engines and found that all of them had issues that hindered game development. Then I...
Beginning iOS Social Games
Beginning iOS Social Games

It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online...

unlimited object storage image
Result Page: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 
©2021 LearnIT (support@pdfchm.net) - Privacy Policy