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Gameplay and design
Gameplay and design
Before we delve into the murky depths of game design, I feel a brief historical overview of the games industry is necessary for the readers who are not familiar with the rapid growth and current state of our fast-paced industry.

The games industry is relatively young compared to most other industries, but it is one of the fastest growing
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Creative Environments: Issues of Creativity Support for the Knowledge Civilization Age (Studies in Computational Intelligence)
Creative Environments: Issues of Creativity Support for the Knowledge Civilization Age (Studies in Computational Intelligence)
Creative Environments is a follow-up on the book Creative Space in the same series and by the same authors, serving this time as editors of a broader book on computational intelligence and knowledge engineering tools for supporting knowledge creation. This book contains four parts. The first part presents a further development of models of...
Beginning Python: From Novice to Professional, Second Edition
Beginning Python: From Novice to Professional, Second Edition
Gain a fundamental understanding of Python’s syntax and features with the second edition of Beginning Python, an up–to–date introduction and practical reference. Covering a wide array of Python–related programming topics, including addressing language internals, database integration, network programming, and web...
The Black Art of Xbox Mods
The Black Art of Xbox Mods
The Xbox might be described as a powerful, proprietary PC that has been customized exclusively for running games. This book will help you to maximize the potential of your Xbox video game console by showing you how to modify your Xbox in various ways. You will learn how to disassemble your Xbox, right down to the motherboard, and you will...
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
"Collins has written a truly encyclopedic work that wonderfully complements books on sound design in film, helping anyone in the audiovisual industry who desires to expand more confidently into teaching, designing, and producing audio in the gaming world. This book provides fascinating insights about how game audio can enhance player...
Math You Can't Use: Patents, Copyright, and Software
Math You Can't Use: Patents, Copyright, and Software
The field of software is awash in disputes. Market participants and analysts routinely disagree on how computer programs should be produced, marketed, regulated, and sold. On one subject, however, just about everyone can agree: the current intellectual property protection regime for software is a mess. At present, all of the traditional means...
Web Security Testing Cookbook: Systematic Techniques to Find Problems Fast
Web Security Testing Cookbook: Systematic Techniques to Find Problems Fast
Among the tests you perform on web applications, security testing is perhaps the most important, yet it's often the most neglected. The recipes in the Web Security Testing Cookbook demonstrate how developers and testers can check for the most common web security issues, while conducting unit tests, regression tests, or exploratory tests. Unlike ad...
Brain-Computer Interfaces: An international assessment of research and development trends
Brain-Computer Interfaces: An international assessment of research and development trends
Brain-computer interface (BCI) research deals with establishing communication pathways between the brain and external devices where such pathways do not otherwise exist. Throughout the world, such research is surprisingly extensive and expanding. BCI research is rapidly approaching a level of first-generation medical practice for use by individuals...
Complete Idiot's Guide to Visual Basic 6 (The Complete Idiot's Guide)
Complete Idiot's Guide to Visual Basic 6 (The Complete Idiot's Guide)
This book will show the reader the basics of Visual Basic through friendly, task oriented examples and a hands on approach. This book and series is specifically designed for the new Visual Basic user and the tasks that they will want to accomplish. The text is written in a straight-forward conversational tone with detailed instructions outlining...
How to Do Everything with Your iPhone
How to Do Everything with Your iPhone
Get the most out of your iPhone by learning how to use all of its powerful capabilities. Filled with tips, tricks, and shortcuts, this book shows you how to set up your iPhone, make calls, manage voicemail, and load contacts. But that's just the beginning. You'll also learn how to send and receive email, look up turn-by-turn directions, listen to...
Beginning Game Programming with Flash
Beginning Game Programming with Flash
If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main...
The Complete Guide to Game Audio, Second Edition: For Composers, Musicians, Sound Designers, Game Developers
The Complete Guide to Game Audio, Second Edition: For Composers, Musicians, Sound Designers, Game Developers
Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and...
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