Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Reason 3 Ignite!
Reason 3 Ignite!
"Reason 3 Ignite!", written for both PC and Mac platforms, is the perfect companion if you're just starting out with this software. Topics are easy to find with the detailed table of contents and the complete, well-organized index. This book, presented in an easy-to-understand manner with step-by-step instructions and many screenshots,...
Adobe Scripting: Your Visual Blueprint to Scripting in Photoshop and Illustrator
Adobe Scripting: Your Visual Blueprint to Scripting in Photoshop and Illustrator
Combining clear, step-by-step screen shots with minimal text, our five Visual series are the ultimate resources for visual learners, who represent up to forty percent of your customers.
Teach Yourself VISUALLY guides help computer users get up to speed on a wide range of office productivity, graphics, and Web design software. Offering
...
Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)
Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)
Graphics and game developers must learn to program for mobility. This book will teach you how.

"This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their
...
Visual Basic Game Programming for Teens
Visual Basic Game Programming for Teens

Visual Basic Game Programming for Teens, Third Edition teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free to download and easy to use Visual Basic 2008 Express. The game is built step-by-step throughout the book as readers learn new skills and build upon them. This new edition features almost...

Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Mathematics for 3D Game Programming and Computer Graphics, Third Edition

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and...

Heterogeneous Computing with OpenCL, Second Edition: Revised OpenCL 1.2 Edition
Heterogeneous Computing with OpenCL, Second Edition: Revised OpenCL 1.2 Edition

Heterogeneous Computing with OpenCL teaches OpenCL and parallel programming for complex systems that may include a variety of device architectures: multi-core CPUs, GPUs, and fully-integrated Accelerated Processing Units (APUs) such as AMD Fusion technology. Designed to work on multiple platforms and with wide industry support, OpenCL...

Real World Color Management, Second Edition
Real World Color Management, Second Edition
Every graphics professional worth his or her salt knows the importance of color management. No matter how much thought artist and client put into the color scheme for a given project, all of that work is for naught if you can't get your results to match your expectations. Enter Real World Color Management.

In this industrial-strength,...

VMware ESX Server in the Enterprise: Planning and Securing Virtualization Servers
VMware ESX Server in the Enterprise: Planning and Securing Virtualization Servers
VMware ESX Server in the Enterprise is the definitive, real-world guide to planning, deploying, and managing today’s leading virtual infrastructure platform in mission-critical environments.

 

Drawing on his extensive experience consulting on large-scale ESX Server implementations,...

Complete Maya Programming, Vol. II: An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling
Complete Maya Programming, Vol. II: An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling
David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of...
Producing Video Podcasts: A Guide for Media Professionals
Producing Video Podcasts: A Guide for Media Professionals

Put the video podcast medium to work for you and your clients with a winning formula. Know how video podcasts work and every facet of what it takes to produce a professional-quality program that will meet every criterion for success. The authors are seasoned video production pros that have been on the crest of the video podcasting wave as it...

New Geometric Data Structures for Collision Detection and Haptics (Springer Series on Touch and Haptic Systems)
New Geometric Data Structures for Collision Detection and Haptics (Springer Series on Touch and Haptic Systems)

Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus...

Quick Course in Microsoft Office Xp: Fast-Track Training Books for Busy People
Quick Course in Microsoft Office Xp: Fast-Track Training Books for Busy People
This guide provides clear, concise instruction and hands-on practice so you get the most out of Office XP. Learn the basics of Outlook, Access, Word, Excel, and PowerPoint, Publisher, FrontPage, Project, and Visio, then gain proficiency.

Quick Course in Microsoft Office XP provides clear, concise instruction and hands-on practice...

unlimited object storage image
Result Page: 155 154 153 152 151 150 149 148 147 146 145 144 143 142 141 140 139 138 137 
©2021 LearnIT (support@pdfchm.net) - Privacy Policy