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Pro Tools 101: Official Courseware
Pro Tools 101: Official Courseware
Digidesign's Official Pro Tools 101 Courseware takes a comprehensive approach to learning the fundamentals of Pro Tools/HD, Pro Tools LE, or Pro Tools M-Powered systems. Now updated for Pro Tools 7 software, this new edition from the definitive authority on Pro Tools covers everything you need to know to complete a Pro Tools project. Learn to build...
jQuery Plugin Development Beginner's Guide
jQuery Plugin Development Beginner's Guide

jQuery is the most famous JavaScript library. If you use jQuery a lot, it may be a good idea to start packaging your code into plugins. A jQuery plugin is simply a way to put your code into a package, which makes it easier to maintain your code and use it across different projects. Although basic scripting is relatively straightforward,...

SDL Game Development: (Black & White)
SDL Game Development: (Black & White)

BLACK & WHITE EDITION

If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

Overview

  • Create 2D reusable games using...
Distributed Multimedia Information Retrieval: SIGIR 2003 Workshop on Distributed Information Retrieval
Distributed Multimedia Information Retrieval: SIGIR 2003 Workshop on Distributed Information Retrieval
During the last decade companies, governments, and research groups worldwide have directed significant effort towards the creation of sophisticated digital libraries across a variety of disciplines. As digital libraries proliferate, in a variety of media, and from a variety of sources, problems of resource selection and data...
PhoneGap by Example
PhoneGap by Example

Use PhoneGap to apply web development skills and learn variety of cross-platform mobile applications

About This Book

  • Utilize the robust features of the mobile hybrid approach to develop, test, and publish mobile applications using the PhoneGap framework
  • Use your web skills for hybrid...
Getting Started with p5.js: Making Interactive Graphics in JavaScript and Processing (Make)
Getting Started with p5.js: Making Interactive Graphics in JavaScript and Processing (Make)

With p5.js, you can think of your entire Web browser as your canvas for sketching with code!

Learn programming the fun way--by sketching with interactive computer graphics! Getting Started with p5.js contains techniques that can be applied to creating games, animations, and interfaces. p5.js is a new interpretation of...

Multimedia on Symbian OS: Inside the Convergence Device (Symbian Press)
Multimedia on Symbian OS: Inside the Convergence Device (Symbian Press)
Multimedia on Symbian OS is the only book available to discuss multimedia on Symbian OS at this level. It covers key areas of multimedia technology, with information about APIs and services provided by Symbian OS. Other key features include details of UI platform-specific APIs from S60 and UIQ.

This pioneering book covers each of...

Pro HTML5 with Visual Studio 2015
Pro HTML5 with Visual Studio 2015

Pro HTML5 with Visual Studio 2015 is written to help ASP.NET developers make the leap to the inevitable and exciting world of HTML5. With this book, you’ll quickly master the new HTML elements, the improved CSS features, and advanced content including audio, video, canvas, SVG, and drag and drop capabilities. You will also...

Silverlight Recipes: A Problem-Solution Approach, Second Edition
Silverlight Recipes: A Problem-Solution Approach, Second Edition

Silverlight Recipes: A Problem-Solution Approach, Second Edition is your practical companion to developing rich, interactive web applications with Microsoft’s latest technology. This book tackles common problems and scenarios that on-the-job developers face every day by revealing code and detailed solutions. You’ll...

Unity 4.x Cookbook
Unity 4.x Cookbook

Maximize the potential of Unity 4 with this wide-ranging book. Your games will look better, play more realistically, and communicate with more devices through applying these fully explanatory recipes.

Overview

  • A wide range of topics are covered, ranging in complexity, offering something for every Unity 4...
Control Systems for Live Entertainment, Third Edition
Control Systems for Live Entertainment, Third Edition

If you are interested in how control systems and computer networks are used in all areas of live entertainment, Control Systems for Live Entertainment is the industry standard reference. With a unique combined focus on computers, networking, art, and practice, this book offers an in-depth examination of control for lighting, lasers, sound, ,...

Final Cut Pro X: Making the Transition
Final Cut Pro X: Making the Transition
Final Cut Pro X was born amid controversy.

And that is a shame, because if you ignore the trauma surrounding its birth, there’s a lot of exciting new technology, power, and ease of use hiding under the hood.

That got me thinking about writing this book.

When you decide to move to
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