Physics for Game Developers Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game... 3ds Max Modeling: Bots, Mechs, and Droids (Wordware Game and Graphics Library)
3ds Max Modeling: Bots, Mechs, and Droids offers an unparalleled, project-based learning strategy for anyone who is interested in modeling with 3ds Max. From the very first pages, readers will discover how to use the Max toolset to create sophisticated models, including a spider bot, hunter-killer, battle mech, and android. Learn how to use...
Engineering Design via Surrogate Modelling: A Practical Guide
Think of a well-known public personality whom you could easily identify from a photograph.
Consider now whether you would still recognize them if most of the photograph was
obscured, except for the corner of an eye, a small part of their chin and, perhaps, a half of
their mouth. This is a game often played on television quiz shows... Microeconomics (7th Edition)
KEY BENEFIT: This book is well known for its coverage of modern topics (Game theory, Economics of Information, and Behavioral Economics), clarity of its writing style and graphs, and integrated use of real world examples.
KEY TOPICS: The emphasis on relevance and application to...
Black Art of Java Game Programming Gaming on the Web is the next blockbuster business. Have any doubts? The video game industry,
which already eclipses Hollywood in terms of revenue, targets the Web as the next huge growth area.
Software developers are busily porting games to the online environment, or developing entirely new
ones. And numerous popular Web sites, many...
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