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Swift Game Programming for Absolute Beginners
Swift Game Programming for Absolute Beginners

Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win!

The four games you’ll develop while reading this book are:

Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games (Covers Version 2)
Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games (Covers Version 2)

Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser,...

Microsoft XNA Game Studio Creator's Guide, Second Edition
Microsoft XNA Game Studio Creator's Guide, Second Edition

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop...

Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARkit, ARCore, and Vuforia
Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARkit, ARCore, and Vuforia

Create engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and Daydream

Key Features

  • Learn the principles of AR application development
  • Work with the most popular sensors used in AR games and applications across...
Practical Rails Projects (Expert's Voice)
Practical Rails Projects (Expert's Voice)
If you are a web developer who has already realized the power of Ruby on Rails but wants to take your Rails knowledge further, this book will be invaluable to you. Practical Rails Projects assumes you know the basics of using the framework, concentrating instead on taking you through the creation of a multitude of practical real-world...
Foundation Expression Blend 2: Building Applications in WPF and Silverlight
Foundation Expression Blend 2: Building Applications in WPF and Silverlight
In this book, you'll:
  • Learn the Blend 2 and Visual Studio 2008 development environments
  • Create designs using Blend 2's unique tools
  • Use XAML and C# to add interactivity to your designs
  • Publish your Rich Media Applications to the Web using Silverlight
The only real tool available
...
OpenGL(R) ES 2.0 Programming Guide
OpenGL(R) ES 2.0 Programming Guide
Over the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from...
Mathematical Programming and Game Theory (Indian Statistical Institute Series)
Mathematical Programming and Game Theory (Indian Statistical Institute Series)

This book discusses recent developments in mathematical programming and game theory, and the application of several mathematical models to problems in finance, games, economics and graph theory. All contributing authors are eminent researchers in their respective fields, from across the world. This book contains a collection of selected...

Open Source Messaging Application Development: Building and Extending Gaim (Expert's Voice in Open Source)
Open Source Messaging Application Development: Building and Extending Gaim (Expert's Voice in Open Source)
I discovered Gaim in the AOL Instant Messenger (AIM) user profile of a friend about five years
ago. I didn’t know a lot about Linux then. I knew that it was a free implementation of UNIX with
publicly available source code, but my previous experiences with UNIX comprised staring at a
shell prompt, trying to type cryptic
...
Biologically Inspired Artificial Intelligence for Computer Games
Biologically Inspired Artificial Intelligence for Computer Games
As game developers a few years from now, we may look back at current generation AI with astonishment and possibly with a hint of nostalgia. We will notice the extreme simplicity of the systems and behaviours we created, asking ourselves whether it was in fact by design or more by necessity. More importantly, we will be surprised by the amount of...
Children's Learning in a Digital World
Children's Learning in a Digital World
"Playing computer video games can be just what you need to get a job." Could such a statement ever be true? Computer games, software, and networking technologies are often viewed as threats to the social, emotional, and physical well being and development of children. However, such beliefs are often unfounded.

This new...

Scratch 1.4: Beginner's Guide
Scratch 1.4: Beginner's Guide

If you have the imaginative power to design complex multimedia projects but can't adapt to programming languages, then Scratch 1.4: Beginner's Guide is the book for you. Imagine how good you'll feel when you drag-and-drop your way to interactive games, stories, graphic artwork, computer animations, and much more using Scratch even...

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