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Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over...

Write Your Way into Animation and Games: Create a Writing Career in Animation and Games
Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

Audiovisual storytelling has a long, well-developed history. As far back as the earliest known prehistoric times, human beings have communicated the essence of story through the use of pictures and sound: whether it’s cave paintings of the hunt, a poet proclaiming the epic adventures of Odysseus, Greek actors performing tragedy...

Marmalade SDK Mobile Game Development Essentials
Marmalade SDK Mobile Game Development Essentials

Modern mobile devices are capable of supporting video games of amazing quality but there are so many different devices and platforms how can you support them all? The answer is to use the Marmalade SDK to write your code once and deploy it to all popular mobile platforms at the touch of a button.

Marmalade SDK Mobile Game...

C++ Game Development Primer (The Expert's Voice in C++)
C++ Game Development Primer (The Expert's Voice in C++)

C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications...

Android Game Programming by Example
Android Game Programming by Example

Harness the power of the Android SDK by building three immersive and captivating games

About This Book

  • Implement the critical main game loop and structure your games to enable an array of advanced features
  • Animate your characters with sprite sheets, add multiple scrolling parallax...
Advanced 3ds max 5 Modeling & Animating
Advanced 3ds max 5 Modeling & Animating
In this comprehensive game development reference, users are taken from modeling a still-life scene to animating photo-realistic and fantasy characters in a variety of organic and mechanical backgrounds.

This book focuses on practical work with the 3ds max modeling and animation package from Discreet and is a follow-up to the book
...
Maximum MIDI : Music Applications in C++
Maximum MIDI : Music Applications in C++
The seed for this book was planted in 1993. I found myself frustrated by the obstinate, poorly documented, and woefully inadequate MIDI functions available to me as a Windows programmer. So, I set out to write a set of routines that would allow me to write music applications without sweating the MIDI details.

This seemed like a
...
The Art of Game Design: A book of lenses
The Art of Game Design: A book of lenses

Anyone can master the fundamentals of game design no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your...

Math Puzzles and Games, Grades 6-8: Over 300 Reproducible Puzzles that Teach Math and Problem Solving
Math Puzzles and Games, Grades 6-8: Over 300 Reproducible Puzzles that Teach Math and Problem Solving
In the 1950s we punished misbehaving students in middle school or junior high school by making them stay after school to do 100 multiplication or long-division math problems. Mathematics was taught in a highly ordered and mechanically repetitive manner with the objective being to master basic arithmetic skills. A decade later New Math emerged as a...
iPod: The Missing Manual (Missing Manuals)
iPod: The Missing Manual (Missing Manuals)

Apple’s iPods continue to set the bar for media players, with bold new features like the Touch’s supersized screen and Siri voice control. But iPods still lack a guide to all their features. That’s where this full-color book comes in. It shows you how to play music, movies, and slideshows; shoot photos and videos;...

HTML5 Canvas
HTML5 Canvas
In the past two years, since the release of this book, usage of the HTML5 Canvas has grown by leaps and bounds. The original edition of this book was one of the first publications dedicated to the Canvas. While we were proud to get out of the gate fast, it also meant that we had to do a lot of research and exploration...
Smart Is the New Rich: If You Can't Afford It, Put It Down
Smart Is the New Rich: If You Can't Afford It, Put It Down

A practical way to think about money today

Author and CNN veteran money correspondent Christine Romans believes we should live by three qualifiers: living within our means, living with less debt, and being less vulnerable. While some may say this is old-fashioned, today it's hard to argue with Romans' view.

...

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