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Android Application Development Cookbook - Second Edition
Android Application Development Cookbook - Second Edition

Over 100 recipes to help you solve the most common problems faced by Android Developers today

About This Book

  • Find the answers to your common Android programming problems, from set up to security, to help you deliver better applications, faster
  • Uncover the latest features of Android...
Beginning Android 4 Games Development (Beginning Apress)
Beginning Android 4 Games Development (Beginning Apress)

Hi there, and welcome to the world of Android game development. You came here to learn about game development on Android, and we hope to be the people who enable you to realize your ideas.



Together we’ll cover quite a range of materials and topics: Android basics, audio and graphics programming, a
...
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®
to think about what it means. What is Computer Graphics? Simply defined, Computer Graphics (or CG) is the images generated or modified on a computer. These images may be visualizations of real data or imaginary depictions of a fantasy world.

The use of Computer Graphics effects in movies such as The Incredibles and games such as Myst
...
Core Techniques and Algorithms in Game Programming
Core Techniques and Algorithms in Game Programming

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered...

OpenGL 4 Shading Language Cookbook - Second Edition
OpenGL 4 Shading Language Cookbook - Second Edition

Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

Overview

  • Discover simple and advanced techniques for leveraging modern OpenGL and...
Android Application Programming with OpenCV
Android Application Programming with OpenCV

Overview

  • Set up OpenCV and an Android development environment on Windows, Mac, or Linux
  • Capture and display real-time videos and still images
  • Manipulate image data using OpenCV and Apache Commons Math
  • Track objects and render 2D and 3D graphics on top of them
  • ...
Android NDK Beginner's Guide
Android NDK Beginner's Guide
The short history of computing machines has witnessed some major events, which forever transformed our usage of technology. From the first massive main frames to the democratization of personal computers, and then the interconnection of networks. Mobility is the next revolution. Like the primitive soup, all the ingredients are now...
Mastering OpenCV Android Application Programming
Mastering OpenCV Android Application Programming

Master the art of implementing computer vision algorithms on Android platforms to build robust and efficient applications

About This Book

  • Understand and utilise the features of OpenCV, Android SDK, and OpenGL
  • Detect and track specific objects in a video using Optical Flow and Lucas Kanade...
API Design for C++
API Design for C++

Writing large applications in C++ is a complex and tricky business. However, designing reusable C++ interfaces that are robust, stable, easy to use, and durable is even more difficult. The best way to succeed in this endeavor is to adhere to the tenets of good Application Programming Interface (API) design.

An API presents a...

Android Native Development Kit Cookbook
Android Native Development Kit Cookbook

Create Android apps using Native C/C++ with the expert guidance contained in this cookbook. From basic routines to advanced multimedia development, it helps you harness the full power of Android NDK.

Overview

  • Build, debug, and profile Android NDK apps
  • Implement part of Android apps in...
Intel Galileo and Intel Galileo Gen 2: API Features and Arduino Projects for Linux Programmers
Intel Galileo and Intel Galileo Gen 2: API Features and Arduino Projects for Linux Programmers

Intel® Galileo and Intel® Galileo Gen 2: API Features and Arduino Projects for Linux Programmers provides detailed information about Intel® Galileo and Intel® Galileo Gen 2 boards for all software developers interested in Arduino and the Linux platform. The book covers the new Arduino APIs and is an introduction for...

OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL ES 3.0 Programming Guide (2nd Edition)

OpenGL®  ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or...

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