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OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s...
Computer Vision/Computer Graphics Collaboration Techniques: Third International Conference on Computer Vision/Computer Graphics, MIRAGE 2007
Computer Vision/Computer Graphics Collaboration Techniques: Third International Conference on Computer Vision/Computer Graphics, MIRAGE 2007
This book constitutes the refereed proceedings of the Third International Conference on Computer Vision/Computer Graphics collaboration techniques involving image analysis/synthesis approaches MIRAGE 2007, held in Rocquencourt, France, in March 2007.

The 55 revised full papers presented were carefully reviewed and selected from 198 submissions....

PostScript(R)  Language Reference Manual (2nd Edition)
PostScript(R) Language Reference Manual (2nd Edition)
Programmers who specialize in PostScript, the page-description language, now have a newly updated reference guide for LanguageLevel 3. PostScriptВ® Language Reference starts off with a bit of history on the language and an overview of the new version. It goes on to cover basic topics such as raster output devices, scan conversion,...
Mastering AutoCAD 2008 and AutoCAD LT 2008
Mastering AutoCAD 2008 and AutoCAD LT 2008
The World's Bestselling AutoCAD Resource Fully Updated for 2008

There's a reason why Mastering AutoCAD is so popular year after year. Loaded with concise explanations, step-by-step instructions, and hands-on projects, this comprehensive reference and tutorial from award-winning author George Omura has everything you...

X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology)
X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology)
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today....
Virtual Vixens: 3D Character Modeling and Scene Placement
Virtual Vixens: 3D Character Modeling and Scene Placement
Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.

Hot, hotter, hottest. See how todays leading modeling artists create 3D characters that sizzle and get the techniques youll need to create your own virtual vixens.

Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio
...
CINEMA 4D 10 Workshop
CINEMA 4D 10 Workshop
Model, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 10. Detailed tutorials, suitable for novices and experienced users alike, demonstrate how to navigate the redesigned UI and orient you to the workflow. Next, the author guides you through the creation of a more complex project in which you...
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting
High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and...
Crowd Simulation
Crowd Simulation
There has been a growing interest in crowd simulation particularly in the commercial sector where it is used in security, defence, entertainment and the movie industry. This field is now reaching maturity and there is a need for a book that focuses entirely on methods and techniques for crowd simulation, this book fills that gap.

The topics...

AutoCAD 2008 3D Modeling Workbook For Dummies (Computer/Tech)
AutoCAD 2008 3D Modeling Workbook For Dummies (Computer/Tech)
Conquer the complexities of AutoCAD 3D modeling

Mastering AutoCAD is no picnic, and using it for 3D modeling is among the toughest challenges. This unique workbook offers over one hundred exercises that lead you skill by skill toward AutoCAD 3D success. You get the hands-on practice you need to tackle everything from solid...

Understanding 3D Animation Using Maya (Book with CD)
Understanding 3D Animation Using Maya (Book with CD)
Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This new self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.

This...

A Programmer's Guide to Java (tm) Certification
A Programmer's Guide to Java (tm) Certification
"We have written A Programmer’s Guide to Java Certification to allow the reader to master the Java programming language. Mastering the language should naturally culminate in the practical goal of passing the Sun Certified Programmer for Java‘ 2 Platform exam. In addition to preparing the reader thoroughly for the exam, this...
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