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Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time ... | | Web Standards: Mastering HTML5, CSS3, and XML
Web Standards: Mastering HTML5, CSS3, and XML provides solutions to the most common website problems, and gives you a deep understanding of web standards and how they can be applied to improve your website. You will learn how to create fully standards-compliant websites and provide search engine-optimized Web documents with... | | Developing Mobile Games with Moai SDK
Moai SDK is a fast, minimalist, open-source Lua mobile framework for pro game developers. Moai is built around Lua, a common programming language for games, and offers a single open-source platform for both the front-end elements seen by consumers and the back-end infrastructure.
Developing Mobile Games with Moai SDK will guide you... |
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Medical Simulation: International Symposium, ISMS 2004, Cambridge, MA, USA, June 17-18, 2004, Proceedings (Lecture Notes in Computer Science)This book contains the written contributions to the International Symposium on Medical Simulation (ISMS 2004) held in Cambridge, Massachusetts, USA on June 17–18, 2004.
The manuscripts are organized around five thematic sections relating to the multidisciplinary field of medical simulation: soft tissue properties and modeling,... | | Rendering HTML5 Illustration
Tags are used in HTML5 to place and organize content at a level
that is descriptive. This does not mean that the page will look
good. Presentation of content on the page is controlled using
Cascading Style Sheets Level 3, or CSS3, in HTML5.
There are times, however, when you need to present graphics,
too. Typically, HTML... | | WebGL: Up and Running
In early 1994, Tim Berners-Lee put out an open call for a virtual reality specification for
the Web; Mark Pesce and I answered. Only being able to afford one plane ticket, we sent
Mark to Geneva to present our Labyrinth prototype at the first-ever World Wide Web
Developers’ Conference. With typical bombast, ... |
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Computer Vision, Imaging and Computer Graphics – Theory and Applications: 12th International Joint Conference, VISIGRAPP 2017, Porto, Portugal, ... in Computer and Information Science, 983)
This book constitutes thoroughly revised and selected papers from the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2017, held in Porto, Portugal, February 27 - March 1, 2017. The 18 thoroughly revised and extended papers presented in this volume... | | The Image Processing Handbook, Third EditionImage Processing Handbook covers methods for two different purposes:
improving the visual appearance of images to a human viewer
preparing images for measurement of the features and structures present
The handbook presents an extensive collection of image processing tools, enabling the user of computer-based system to... | | Microcontroller Projects in C for the 8051This book is a thoroughly practical way to explore the 8051 and discover C programming through project work. Through graded projects, Dogan Ibrahim introduces the reader to the fundamentals of microelectronics, the 8051 family, programming in C, and the use of a C compiler. The specific device used for examples is the AT89C2051 - a small,... |
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