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Digital Games: Computers at Play (The Digital World)
Digital Games: Computers at Play (The Digital World)

In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way since they were developed in the 1970s. In the past, game programs used a computer-like gadget that could be connected to the television. The players would look at the image on the...

Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and More
Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and More

How would you like to build an Xbox game, use your Nintendo Wiimote to create an electronic whiteboard, or build your own peer-to-peer application? Coding4Fun helps you tackle some cool software and hardware projects using a range of languages and free Microsoft software. Now you can code for fun with C#, VB, ASP.NET, WPF,...

What's New in Flash Player 11
What's New in Flash Player 11

This book will detail the various enhancements, new functionalities, and general im provements available in this new version of Adobe Flash Player. Each item is explained in detail, and when possible, a series of screen captures and a full code example will be provided, enabling you to both grasp the new feature in a visual way, and integrate...

Windows 8 and Windows Phone 8 Game Development
Windows 8 and Windows Phone 8 Game Development

Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development.

This book gives you everything you...

Zune Game Development using XNA 3.0 (Expert's Voice in XNA)
Zune Game Development using XNA 3.0 (Expert's Voice in XNA)

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing...

Ready: A Commodore 64 Retrospective
Ready: A Commodore 64 Retrospective

How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special?

This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise...

Getting Started with CreateJS
Getting Started with CreateJS

Design and develop astounding animated web applications using CreateJS

Overview

  • Enables you to design top-notch web applications with one of the best frameworks based on JavaScript
  • Illustrates the use of EaselJS API to customize and enhance performance of complex applications
  • ...
HTML5 Game Development Insights
HTML5 Game Development Insights

HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad...

GameMaker: Studio For Dummies (For Dummies (Computer/Tech))
GameMaker: Studio For Dummies (For Dummies (Computer/Tech))

Get gaming faster with the official guide to GameMaker: Studio

GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a...

The Truth About HTML5 (Expert's Voice in Web Development)
The Truth About HTML5 (Expert's Voice in Web Development)

The Truth About HTML5 is for web designers, web developers, and front-end coders who want to get up to speed with HTML5. The book isn't afraid to point out what everyone gets wrong about HTML5's new markup, so you don’t make the same mistakes. It will show you what rocks in HTML5 today and what the future holds.

...
Augmented Reality: An Emerging Technologies Guide to AR
Augmented Reality: An Emerging Technologies Guide to AR
Augmented reality (AR) is a technology whose time has come. Conceived in rudimentary form as early as the 1960’s, AR is only now becoming truly practical. Recent advances in mobile processing, coupled with an explosion in digital storage capacity, ubiquity of wireless broadband connections, mass adoption of smart phones, and...
Generation Xbox: How Videogames Invaded Hollywood
Generation Xbox: How Videogames Invaded Hollywood

Hollywood is under attack from videogames. Movies defined the 20th century but games are now pushing them aside as the medium that captures our time, fascination and money. Generation Xbox digs into the love-hate relationship between games and cinema that has led us to this point. It's a story of disaster, triumph and Angelia Jolie in hot...

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