Microsoft's XNA Framework provides C# developers with a robust and efficient method of
utilizing the DirectX and Direct3D Application Programming Interfaces (APIs) in order to
build 3D games for the Windows, Xbox 360, and Windows Phone platforms.
This book will present a series of video games, utilizing the XNA...
In this book, three main notions will be used in the editors search of improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity and Human Intelligence. Several Artificial Intelligence techniques are used in presented intelligent scene modelers, mainly declarative ones. Among them, the mostly used...
Microsoft Silverlight is a leading cross-platform, Rich Internet Application (RIA) technology that allows you to create more compelling and interactive Web experiences than are possible with simple HTML browser pages. Silverlight 3 includes significant improvements over previous versions, including...
Silverlight 4 is the latest iteration of Microsoft's cross-browser technology for creating rich user experiences on the Web. Like its predecessor, Silverlight 3, it rides atop the .NET Framework for maximum ease of use and coding efficiency. The new technology carries forward much of the work that has been done before and augments it in...
Non-photorealistic computer graphics is a multidisciplinary field in the research
community, involving computer arts, computer graphics, computer
vision, digital image/video processing and visual cognitive psychology. It
aims at the computer generation of images and animations that are made
in part “by hand” in appearance,...
This book highlights the different types of data architecture and illustrates the many possibilities hidden behind the term "Big Data", from the usage of No-SQL databases to the deployment of stream analytics architecture, machine learning, and governance.
Scalable Big Data Architecture covers real-world,...
OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation.
One look and you'll see that this 3ds Max book is different from all the others. It presents the core 3ds Max features in pages packed with striking graphics that perfectly illustrate the concepts. Each page is loaded with vivid, detailed explanations on crucial components, such as the 3ds Max...
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and...