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Computer Vision: A Modern Approach (2nd Edition)
Computer Vision: A Modern Approach (2nd Edition)

 

Computer vision as a field is an intellectual frontier. Like any frontier, it is exciting and disorganized, and there is often no reliable authority to appeal to. Many useful ideas have no theoretical grounding, and some theories are useless in practice; developed areas are widely scattered, and
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Implicit Objects Computer Graphics
Implicit Objects Computer Graphics
Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation. Until recently, the parametric form has been...
Experience XSI 4: The Official SOFTIMAGE | XSI 4 Guide to Character Creation
Experience XSI 4: The Official SOFTIMAGE | XSI 4 Guide to Character Creation
XSI is the next generation in digital animation software. It was used to create some of the first realistic CG characters developed for film and it continues to be used by artists and animators worldwide in new and creative ways and in many different fields-from computer games to the film industry, from commercials to music videos. This official...
Multi-Agent Programming:: Languages, Tools and Applications (Multiagent Systems, Artificial Societies, and Simulated Orga)
Multi-Agent Programming:: Languages, Tools and Applications (Multiagent Systems, Artificial Societies, and Simulated Orga)
Multi-Agent Systems are a promising technology to develop the next generation open distributed complex software systems. The main focus of the research community has been on the development of concepts (concerning both mental and social attitudes), architectures, techniques, and general approaches to the analysis and specification of multi-agent...
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and...
Advanced Lighting and Materials with Shaders
Advanced Lighting and Materials with Shaders
Programmable GPUs provide the processing horsepower necessary to render realistic graphics in real time, but this has put a new burden on graphics programmers. They now need to have an in-depth understanding of lights and surface propertiex before they can use the capablities of the GPU.

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ZBrush Character Creation: Advanced Digital Sculpting
ZBrush Character Creation: Advanced Digital Sculpting
ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides...
Pro Silverlight 3 in C#
Pro Silverlight 3 in C#

Full-color graphics and screenshots throughout make Pro Silverlight 3 in C# an invaluable reference for professional developers wanting to discover the new features of Silverlight 3. Author Matthew MacDonald's expert advice guides you through creating rich media applications using Silverlight in the environment you're...

Windows Phone 7 XNA Cookbook
Windows Phone 7 XNA Cookbook
Windows Phone certainly held the hot spot at the world-class consumer electronics event, the International CES in January 2012. Microsoft CEO Steve Ballmer said, “The past year has really been about the whole push to build what can clearly be the strong third ecosystem in the smartphone market, with a very differentiated...
Creating Motion Graphics with After Effects, Volume 1: The Essentials (2nd Edition, Version 5.5)
Creating Motion Graphics with After Effects, Volume 1: The Essentials (2nd Edition, Version 5.5)
Master all the core concepts needed to use After Effects 5.5 on a daily basis, including transformations, keyframing animation, editing layers, masking, track mattes, stencils, nesting, precomposing, transfer modes, effects, adjustment layers, and rendering, plus the major new features Parenting, 3D Layers, Cameras, and Lights. In addition to the...
mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
Render them speechless with this in-depth guide to mental ray

Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights...

Practical Algorithms for 3D Computer Graphics, Second Edition
Practical Algorithms for 3D Computer Graphics, Second Edition

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.

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