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Pro Android Python with SL4A
Pro Android Python with SL4A

This book is about writing real-world applications for the Android platform primarily using the Python language and a little bit of JavaScript. While there is nothing wrong with Java, it really is overkill when all you need to do is turn on or off a handful of settings on your Android device. The Scripting Layer for Android (SL4A)...

Beginning Java SE 6 Game Programming
Beginning Java SE 6 Game Programming

This book will teach you how to create games with the awesome Java language. Previous editions emphasized the casual game market with chapter projects designed to run in AppletViewer or in a web browser. While still relevant, the code in this new edition is a bit simpler, using a JFrame more often instead of an applet, so that...

Programming Android
Programming Android

The purpose of this book is to enable you to create well-engineered Android applications that go beyond the scope of small example applications.

This book is for people coming to Android programming from a variety of backgrounds. If you have been programming iPhone or Mac OS applications in Objective-C, you will...

iOS Programming: The Big Nerd Ranch Guide (2nd Edition) (Big Nerd Ranch Guides)
iOS Programming: The Big Nerd Ranch Guide (2nd Edition) (Big Nerd Ranch Guides)

In this book, the world's leading Apple platform development trainers offer a complete, practical, hands-on introduction to iPhone and iPad programming. The authors walk through all the Apple tools and technologies needed to build successful iPhone/iPad/iPod touch apps, including the iOS 4.3 SDK, the Objective-C language, Xcode 4,...

Adobe Flex 4.5 Fundamentals: Training from the Source
Adobe Flex 4.5 Fundamentals: Training from the Source

Macromedia introduced Flex in 2004 so that developers could write web applications for the nearly ubiquitous Flash platform. These applications benefited from the improved design, usability, and portability that Flex made possible, dramatically changing the user experience. These features are a cornerstone of Web 2.0, a new generation...

Migrating to iPhone and iPad for .NET Developers
Migrating to iPhone and iPad for .NET Developers

Ever since I spotted and started reading my first computer book in 1981, I knew Information Technology (IT) was going to be an important part of my life. I feel privileged to have been able to make a career out of something I enjoy, and the fact that it changes on what seems to be a monthly basis means it never gets boring. It still...

Pro Android 4 (Professional Apress)
Pro Android 4 (Professional Apress)

Pro Android 4 shows you how to build real-world and fun mobile apps using the new Android SDK 4 (Ice Cream Sandwich), which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more. This Android 4 book updates the best selling Pro Android 3 and covers everything...

Beginning iOS 5 Application Development
Beginning iOS 5 Application Development
APPLE FIRST OFFICIALLY ANNOUNCED the iOS 5 at the Worldwide Developers Conference (WWDC) in June 2011. After 7 betas and with much anticipation, Apple finally rolled out iOS 5 with the vastly improved iPhone 4S. With 200 new features added to the iOS, Apple is set to reign as the king of the mobile platform for the foreseeable...
Pro Core Data for iOS, Second Edition (Professional Apress)
Pro Core Data for iOS, Second Edition (Professional Apress)
Interest in developing apps for Apple’s iOS platform continues to rise, and more great apps appear in Apple’s App Store every day. As people like you join the app-creation party, they usually discover that their apps must store data on iOS devices to be useful. Enter Pro Core Data for iOS, written for developers who...
iPhone Location Aware Apps by Example: Beginners Guide
iPhone Location Aware Apps by Example: Beginners Guide
iPhone Location Aware Apps Beginner's Guide is probably the first book from any technical publisher that teaches you to build real world applications (five of them). That's a bold step from PacktPub - by undertaking more lively practical examples, rather than 400 pages of text! The book lays emphasis on location services, due to the...
GameSalad Beginner's Guide
GameSalad Beginner's Guide
In July 2008, Apple revolutionized mobile entertainment. They brought us the App Store. This was not only incredible for those who owned "iDevices" (iPod Touch, iPhone, and so on), who could now download apps and games to make their device even more entertaining, but it opened up a new scope for developers. The incredible...
Creating iOS 5 Apps: Develop and Design
Creating iOS 5 Apps: Develop and Design
This book serves two goals: introducing new developers to iOS development, and educating experienced developers about the tools and technologies available in iOS 5. We will examine a wide range of subjects—some new and some old—covering everything from building an initial iOS project to submitting your app to the iTunes...
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